Detective: City of Angels Audio Case Files
(WARNING: Case files are full of spoilers. Only listen to the audio for the case you’re currently playing!)
Designer: Evan Derrick
Artists: Vincent Dutrait
Length: 30-150 Minutes
Detective: City of Angels
Set in the dark and violent world of 1940s Los Angeles, Detective: City of Angels is a game of mystery, deception, and investigation for 1–5 players. (Sample Gameplay)
Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives.
One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
The game includes separate, detailed casebooks for the detectives and The Chisel. Each crime is a puzzle that can unfold in a variety of ways. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience!
Detective: City of Angels Uses Adaptive Response Card System
The innovative Adaptive Response Card System creates the feeling of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. (Sample Gameplay)
When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time?
Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.
Reviewers and Designers Love Detective: City of Angels
"The Chisel is brilliant... the more you play a scenario, the better you'll be at lying and misdirecting. It brings replayability into a game that wouldn't otherwise have it."
-- Darrell Louder, The State of Games Podcast
"A gritty, satisfying narrative experience that captures the Noir theme perfectly."
-- Jeremy, Blue Peg Pink Peg Podcast
"After just a handful of plays, DETECTIVE has skyrocketed to the top of my list of story telling games! We want more cases and we want them NOW!"
-- Brandon Nall, The Brawlin' Brothers Boardgaming Podcast
"I've been watching Evan playtest Detective: City of Angels at the Gathering of Friends with interest for a couple of years now. It's an innovative, thematic design that's right up my alley. Give it a look!"
-- Kevin Wilson, Designer of Android and TMNT: Shadows of the Past