Kickstarter Eve: The Panic

It is not my first rodeo...

Sure I've been at this Kickstarter (KS) thing for several years now and have managed several successful projects, but never once have I gone into the launch of a KS without thinking "MY GOD NO ONE IS GOING TO SHOW UP." 

Kickstarter eve...

Kickstarter eve...

I actually think it is a really healthy fear, but dammit if it isn't stressful feeling that way. And now I get to share those feelings with Evan as well, and he has them just the same. Especially this time, as this time it is his own Detective: City of Angels that we are Kickstarting. So yeah, we freak out together and take turns pretending we aren't scared shitless to calm the other one down. We both know better though... and we work our asses off because we can't take the thought of letting the other down. Or worse, letting our loyal supporters down...

...you know, the ones that said these nice things and other folks like them.

...you know, the ones that said these nice things and other folks like them.

I often wonder, "Does Jamey Stegmaier feel this way before a KS?" (at least when he was still doing them...), "Does the CMON team?" and I have to imagine "No" is the answer, but surely there is at least some anxiousness. Or no? Is that reserved for us "never sniffed a milly" on KS publishers? I'll probably never know... but if it ever happens that I don't have that fear on Kickstarter-eve it will mean that I am too comfortable. And too comfortable is a bad place for a business owner to be... or maybe a damn good one, at least until it's not.

Could it happen?

Could it happen?

You see this time more than ever the stakes are as high as they've ever been. I feel like VRG is on the precipice of going from good to great. It kind of feels like we are placing a big bet on Detective and that it could be the catapult that makes all of our dreams come true. And maybe that is why this time it is even scarier... because I know for a fact that passion and desire alone will not carry the day. Good game design (Evan!), amazing art (Vincent!), and the business acumen and industry experience (sure I'll take this one) are what will ultimately lead to a successful game.  It is my belief that we have those things in spades, but now we leave that for you and the rest of the board gaming world to decide. 

And now I will hypnotize you with, I mean show you, some more awesome art!

The brilliant art of Vincent Dutrait

The brilliant art of Vincent Dutrait

So basically here I sit, less than 48 hours before we launch - around 10AM central time on Tuesday Oct. 10th by the way - driving myself crazy trying to figure out what we have missed. What have we forgotten? Will we even get one backer? Of course we will (but what if we don't?). Tick, tick, tick...

See you soon!

AJ